Tag Archives: Winds of the Forelands

Writing-Tip Wednesday: Creating Magic Systems

I do everything in my power to keep magic from taking over my story, because ultimately, even in the most imaginative fantasy worlds, magic should remain secondary to character and plot.

For today’s Writing Tip, I would like to offer the first of what I expect will be an intermittent series world building posts. I love world building. Of all the things we speculative fiction writers get to do, it may be the one I think of as the most fun. It can involve a ton of research (which, for many of us, adds to the fun), but it is, at its core, an act of pure creation. It is that stage of writing a book when we get to play “let’s pretend,” sometimes for days, even weeks, at a time. What’s not to love?

There are lots of elements to world building, of course, but for today’s purposes, I want to talk about creating our magic systems.

To many, magic is the defining feature of fantasy stories, the one story element that sets what we do apart from the work of other writers. I’m not entirely sure I believe that (and it could be a topic for a fun bar conversation), but I do agree that for fantasies that include magic, developing a consistent and believable magic system is absolutely essential to the success of our narrative.

So, what are the most important ingredients of a good magic system?

Let me start here: Everything I’m about to say is just my opinion. These are the things that I strive to put into my magic systems. There are other ways to do this, and I would never be so arrogant as to suggest that if you don’t set up your magic with the properties I use in mine, you’re doing it wrong. So with every declarative statement I’m about to make, please insert a silent “In my opinion” or “To my way of thinking.”

I try to make my magic systems limited, costly, ordered, and realistic (to the extent that anything magical can be). I do everything in my power to keep magic from taking over my story, because ultimately, even in the most imaginative fantasy worlds, magic should remain secondary to character and plot. In my opinion.

All of my magic system requirements are interlocked, but the first two in particular are closely related.

By limited, I mean just that. Magic can be powerful, it can be frightening. It can be wondrous. It should NOT be the answer to every problem our magic-wielding characters encounter. It can’t be omnipotent. At least not if I’m to keep to what I said above about not allowing magic to take over my story. So the first thing I like to do with my magic system is figure out specifically what magic can do. In the Thieftaker and Fearsson books, that has meant coming up with a partial list of spells, and giving all of them a similar amount of reach and impact. For the Winds of the Forelands series, it meant coming up with different categories of Qirsi magic – mists and winds, language of beasts, shattering, healing, etc. It’s not that every person’s magic is the same, or even that my list of abilities is necessarily comprehensive. Part of the fun of writing these books is discovering new flavors of magic as each series progresses. But in determining what most magics are like, I begin to define the boundaries of what magic can do and what it can’t.

Magics should be costly because even a relatively limited magic can take over a story if your magic-wielder can draw upon it over and over and over without consequence. By imposing a cost for magic – fatigue, blood loss, the shortening of one’s life (as in Winds of the Forelands) or the loss of years (as with the time travel in my Islevale Cycle) – I force my characters to use their magic strategically and, even more important, to rely on other qualities as they seek to overcome whatever problems I place in their paths. Magic without cost is empty, it’s boring. Any victories achieved with it will wind up feeling cheap and unearned, which we don’t want.

An ordered magic system is internally consistent. Limits that apply in one situation will, generally speaking, apply in all situations. The costs of magic are extracted from all. Sure, a more experienced or more powerful sorcerer/mage/conjurer/weremyste might deal with those costs better than others. There is nothing wrong with hierarchies. The problems arise when there is no rationale for discrepancies in what magic does for one person or another. Now, I will also say that quite often we set up our rules and costs and limits, only to introduce a villain who finds her way around those things. That’s fine, as long as we can explain within the logic of the system exactly what makes her exceptional. The fact that there are rules doesn’t necessarily mean that our hero knows all of those rules. By giving our villain this sort of advantage, we make her that much more dangerous, and we force our hero to find a way, within the rules, to overcome her foe’s powers. Our hero might have to learn something new, or find an innovative way to apply old rules. These are the sorts of conflicts I relish as a writer.

All of these structural elements are intended to make our magic systems as realistic as possible, but realism goes beyond them. Magic should seem to the reader to be as endemic to the worlds we create as air and water, as the cycle of days and seasons, as the oceans and deserts and forests we describe. It should be elemental, integral to the larger world. Just as gravity applies to all on our planet (until we find some way within the rules of physics to defy gravity), so should magic and its rules apply believably across the board in our worlds. This is why Thieftaker magic looks just like 18th century descriptions of witchcraft – I wanted my magic to blend with my historical world.

I’ll end this by returning to a point I raised early on: Magic is a plot device, something we use to make our work original and intriguing and fun, for us and for our readers. It is no replacement for good plotting and convincing character work. In fact, I’ll take this a step further: in most of my stories, at the end, magic will fail my characters. They will find themselves driven to the very limits of their magical abilities, and these talents will prove insufficient. In order to prevail, they will need to draw upon other qualities: wit, resourcefulness, courage, strength. Only by combining these other, more ordinary, human attributes with their magic, can they emerge triumphant. Because magic is not, cannot be, the most important thing. We are writing about people, first and foremost. And we want their victories to reflect who and what they are. It’s easy to write a magical victory. Writing a human victory – that’s the great challenge.

Keep writing! Hope to see many of you at Saga this weekend!

Quick-Tip Tuesday: Mapping Out the New Year

What can I say? I have a bit of an OCD streak. Okay, maybe even more than “a bit.”

But setting work goals and making up a work schedule for a new year is not just about me being the writing equivalent of Felix Unger (kids, ask your parents). I find that mapping out my professional year improves my chances of meeting whatever goals I might have for the coming months.

I have always been one to make New Year’s Resolutions and to set goals for the coming year as one wall calendar gives way to the next. Probably it’s the same impulse that leads me to outline most of my books, and to organize my book and CD collections alphabetically by artist. What can I say? I have a bit of an OCD streak. Okay, maybe even more than “a bit.”

But setting work goals and making up a work schedule for a new year is not just about me being the writing equivalent of Felix Unger (kids, ask your parents). I find that mapping out my professional year improves my chances of meeting whatever goals I might have for the coming months. Because at the root of the exercise is the creation of self-imposed deadlines, which, as I’ve mentioned previously, I treat as immutable, just as I would a deadline given to me by an editor. If I keep my deadlines realistic, and I commit myself to meeting them, I should have a productive year. And as writers, we really can’t ask for more than that.

So, that said, here are my goals for 2017:

1. I have just sent off to my agent the first book in an as-yet-uncontracted new series. I love the book and look forward to writing the rest of the series. My next step in working on this project is to write a synopsis of book 1 (which will help my agent place the book with a publisher) and to write as well brief descriptions of books 2 and 3.

1.a.  Once I’ve completed those preliminary steps, I want to dive in and write the second book. The first book took me a while and I have a feeling this second one will, too. I would guess that I’ll be writing the first draft of Book 2 through the end of April.

2. The next thing I have in mind to do is write a new Thieftaker novella about Ethan Kaille’s early life. (For those who are fans of the Thieftaker books, I plan to write the story of the Ruby Blade mutiny, which led to Ethan’s imprisonment.) I believe I can get this done in about 6 weeks, which will take me to mid-June. Once this is complete, I will gather all the Thieftaker short stories, of which there are about 8, and release them as a collection. I hope to see that in print by the end of the year.

3. Around mid-June I will also begin work on another new project that I’m undertaking with a couple of friends. We’re not yet ready to talk about this publicly, but essentially I will be writing a new novel of approximately 90,000 words. I should be able to have that written by the end of the summer.

4. During the summer, I will also begin editing for reissue the five books of my Winds of the Forelands series (originally released 2002-2007). As with my LonTobyn books, which I re-released in 2016 as Author’s Edits of the original books, I will be polishing and tightening the prose of these books without changing any of the plotting or character work. Since I’ll be working on item 3 at the same time — interspersing writing days with editing days — this will take me past the end of the summer and probably well into the fall.

5. Finally, I will also leave room in my schedule for the unexpected: editing work on the new project, assuming that we place it with a publisher some time during the year; short stories that I might be asked to write for anthologies or the like; travel for family stuff, or for conventions.

Those tasks should take me through much of 2017. If I can get all of that done — and I believe I can, meeting all of my self-assigned deadlines — I’ll consider it a successful year.

What about you? What are your professional plans for the coming year?