Tag Archives: Joshua Palmatier

Monday Musings: A New Anthology and Submission Advice For Writers

By now you might have seen the posts across several social media platforms: There is a new Zombies Need Brains Kickstarter campaign underway. For eleven years now, ZNB has been publishing quality short fiction from teams of established professionals and new voices found through open calls for stories. We’re doing three anthologies this year, and before I get to the advice part of the post, I wanted to take a bit of time to tell you about them.ZNB Kickstarter image

The first anthology is Were- 2, and is edited by Joshua Palmatier and S.C. Butler. The original Were- anthology came out in 2016, and featured stories about were-creatures other than werewolves. This new anthology has a similar theme. I wrote a story for Were-, one I still love, called “A Party For Bailey.” For my were-creatures I chose bears, and that’s all I’ll say. I’m sure you’ll love Were- 2 — its anchor authors include Randee Dawn, Auston Habershaw, Gini Koch, Gail Z. Martin and Larry N. Martin, Harry Turtledove, Tim Waggoner, and Jean Marie Ward.

This year’s second anthology is Skull X Bones. It’s a pirate anthology that I will be co-editing with Joshua. We will be looking for speculative fiction stories of any sort (fantasy, paranormal, science fiction, horror), as long as they focus on pirates. Our anchor author lineup includes Rod Belcher, Alex Bledsoe, Jennifer Brozek, C.C. Finlay, Violette Malan, Misty Massey, and Alan Smale.

Finally, Joshua will be solo editing a follow up to the Ampyrium anthology that was published earlier this summer. Ampyrium is a shared fantasy world that debuted in seven novella-length stories written by Patricia Bray, S.C. Butler, Esther M. Friesner, Juliet E. McKenna, Jason Palmatier, Joshua Palmatier, and me. The new anthology, Ampyrium: Merchant War, will have anchor stories from all seven of us, plus another seven stories (or so) from an open call.

So, as a long-time ZNB editor (Skull X Bones will be my sixth ZNB anthology), and a longer-term ZNB author (in addition to those I have edited, I have written for a half dozen ZNB anthologies), what advice can I offer to writers hoping to sell stories to one collection or another? Each ZNB anthology receives literally hundreds of open call submissions. Usually we take seven or eight stories. So you want your story to stand out in good ways.

1) Pay close attention to the anthology themes. When we ask for stories written, say, about pirates, that doesn’t mean the story should merely mention pirates or have one corsair as a background character. It means pirates, of whatever sort, should be so central to the story that without them, the narrative does not exist. For an anthology like Ampyrium: Merchant War, you should probably plan to read some or all of the first anthology, to familiarize yourself with the setting and the themes of those original tales. Speaking as an editor, I can tell you that I reject more stories for not being on theme than for any other reason.

2) Read the submission guidelines. This is important for ANYTHING you submit to any market. All editors are swamped with stories and short on time. We want to find great stories, obviously, but we also want to get through our slush piles. When I get a story that’s written in a tiny font, or that is single-spaced (which makes a story MUCH harder to read), or has wonky margins, or a weird font color, I tend to start reading it with a negative attitude. The writer in question has already ticked me off by ignoring the guidelines, and now I’m looking for one more reason to reject the story and move on to the next one.

You don’t want that. You want to do everything right in terms of formatting and following directions, so that I read the story with an open mind, so that I accept or reject the story purely based on the quality of the writing and narrative elements. Follow. The. Guidelines.

3) Proof your story. Then proof your story. And then proof your story again. Look, typos happen. All of us who edit for ZNB are also professional writers. We all have typos in our own books and stories, and chances are we could read through them 100 times and still not catch every little error. But that said, again speaking as an editor, finding two or three typos on the very first page is much like receiving a story that didn’t follow the GLs (see above). It makes me wonder if the author of the story cared enough to edit. Taking pride in our work means, in part, making our manuscripts as clean as possible.

4) Think about your narrative — and how it relates to the theme — as broadly as possible. Joshua has said, in offering advice on panels, “Your first idea is not necessarily your best idea.” And he’s right. Sometimes, a great idea comes to us immediately. Those moments are magical, but relatively uncommon. More often, our first idea is the most obvious one, which can mean that it will be similar to the ideas of lots of other writers submitting to the anthology. Let your ideas for your story steep a bit. Give them time to take you in truly innovative directions.

5) Develop your ideas. My second most common reason for rejecting a story is that the idea of the narrative failed to move beyond just that: an idea. A story is more than a cool premise. A story is about characters, be they human or fantastical or alien. A story brings some sort of change or progress to the lives of those characters or to the world around them. If your synopsis of the story you’re submitting doesn’t include something about characters, their lives, and the way things change for them, chances are you need to rethink your story. And I would add this — generally speaking, if the word count of your story is under 2,500, it probably needs more development. We rarely take stories that are shorter than that, not because we want you to pad your word count, but rather because it takes time to develop a plot into something more than an idea.

The open call for stories for this year’s ZNB anthologies will begin soon after the Kickstarter ends. So, first things first: We have to fund the projects. We are already a quarter of the way to our goal, which is great. But we still have a long way to go, and we need your help!!

Thanks, and have a great week!

A Word of Thanks, and a Bit of Bragging

My summer of releases continues tomorrow!!

So far this year I have had releases in May (The Chalice War: Stone, the first book in my new Celtic urban fantasy), June (The Chalice War: Cauldron), and July (Artifice and Craft, which I co-edited with Edmund Schubert, and Dragonesque, which includes my short story, “Reenactment”). Now we’re into August, and tomorrow sees the release of The Chalice War: Sword.My Summer 2023 releases

Yes, I say all of this with tremendous pride. I have been productive over the past year. And over the past three years, going back to 2021, I have published four short stories, edited three anthologies, and produced five novels and a trilogy of novellas. That’s nothing to sneeze at. The truth is, my work has been a balm and a welcome distraction from other things. Being productive has been a form of therapy for me.

I want to thank you all so much for your support of my work, and of me personally. I’m more grateful than I can say. The past few years have not been easy, but your interest in my new books and stories, and your willingness to read my blog posts and social media screeds has meant the world to me. No, I’m not going anywhere. I have more projects to work on, more blog posts to write. But I wanted to pause and say thanks. I wish all of you the best.

Professional Wednesday: Three Ways To Help Your Short Fiction Submission, and Three Ways To Doom It

The deadline for submissions to Artifice and Craft, the anthology I’m co-editing with Edmund Schubert for Zombies Need Brains, is ten days away. December 31. As of this writing, we are closing in on 400 submissions. The anthology will have a total of fourteen stories, seven of them from anchor authors. Meaning we can accept seven stories from all those submissions. We will likely wind up with about 500 subs — maybe more. They just pour in during the last week.

Noir, edited by David B. Coe and John Zakour, an anthology from Zombies Need BrainsSo far, we have received some very good stories. We have also received far, far more that won’t make the first cut. And so I thought I would go over again, briefly, the things that can make or break a story submission, at least for this editor.

To start, here are three things an author can do that might well doom their chances of having their story accepted.

1) Fail to follow the guidelines. I have said this before and will continue to say it until I’m blue in the face, because it sometimes seems I’m shouting into the wind. Every market for stories (and novels, too) has guidelines — GLs for short — that they want authors to follow. These are basics: acceptable fonts, line spacing, margins, etc., as well as presentation instructions, such as what information should appear on the first page and what a cover letter ought to say. Following GLs could not be easier. All one has to do is read them and then follow them. That’s it. And yet, you would be amazed at the number of submissions that don’t do this.

GALACTIC STEW, edited by David B. Coe and Joshua PalmatierWill I reject a story simply because it is single-spaced instead of double-spaced? No, I’m not quite that mean. But when reading a story, knowing I have literally dozens more waiting in the queue, I will only tolerate so many flaws before I reject it. Remember, I have 500 stories to choose from. I can and will find what I’m looking for. No story is ever perfect, so ask yourself, do you want to expend one of your flaws on formatting? Or do you want to present your story correctly so that I can judge it on its artistic merits? The answer seems self-evident to me.

2) Fail to write a story that’s on theme. Again, this would seem so obvious as to be silly. And yet . . . . ZNB anthologies are themed. All of them. And those themes are not suggestions, they’re requirements. The anthology’s theme is written out plainly in the call for submissions (along with the GLs). And yes, if a story isn’t right on theme I WILL reject it. It can be the best story ever, but if it’s not on theme, it will not be in the anthology. Period. Full stop.

3) Fail to write a full story. This one is a little less self-evident. The word limit for each submission is 7,500 words. The GLs don’t give a word minimum. But this is my fifth time editing an anthology and never have I given a top rating to any story that was shorter than, say, 2,500 to 3,000 words. It’s not that I’m imposing a minimum of my own. It’s just that these anthologies are not venues for flash fiction. That upper word limit of 7,500 words is sort of a hint telling you that we want to see story depth, character development and arc, narrative complexity. We want to see excellent ideas that are fully realized, and it is very hard to do that with flash fiction. Over the past couple of months, I have read too many pieces of fiction that offered great ideas, but didn’t do nearly enough with them.

Okay, so what three things can authors do to give themselves the best chance of having a story accepted?

DERELICT, edited by David B. Coe and Joshua Palmatier1) I abhor the cliché, but think outside the box. As Joshua Palmatier, owner and publisher of Zombies Need Brains, has said, don’t assume your first idea is your best idea. The most obvious ideas often come to us first, and if they’re obvious to us, they’re likely to be obvious to everyone. Make your story stand out by exploring the second or third idea, by looking for an idea that isn’t obvious but is rich with narrative possibility.

2) Write with emotion and passion. Too many of the stories I’ve read consist of dialogue and almost nothing else. Others take a kind of epistolary approach, by telling the story in the form of documents — court transcripts or product descriptions or something similar. Clever, but devoid of character development, and, as such, often devoid of emotion and tension as well. Stories need to touch our hearts. Clever is fun, but in the absence of passion, it’s probably not enough to gain acceptance to such a selective anthology. Delve into the emotions of your characters, because that is how you will reach the emotions of your readers.

3) Give us a twist or two. Just as your first idea might not be the most original, your most obvious narrative path might not be the most fruitful. Beware writing the pat ending, the contrived plot, the convenient “surprise.” Take your story in directions that make sense without being predictable. Yes, that can take work, but no one ever said this was going to be easy.

Best of luck with your submissions! And keep writing!

Professional Wednesday: Writing For a Themed Anthology . . . And My Story Idea Revealed!

With the Zombies Need Brains Kickstarter well underway, and our pledges slowly creeping up on our ambitious funding goal (four anthologies instead of three this year, to mark ZNB’s 10th anniversary!), it is time for my yearly “Writing For a Themed Anthology” post. This post, though, has a bit of a twist, which I’ll share with you at the end of the essay.

This year, I am hoping (Kickstarter gods allowing) to co-edit Artifice and Craft, with my dear friend, Edmund R. Schubert. Edmund is an experienced editor, a fantastic writer, and one of my very favorite people in the world. He and I have been friends for a long, long time, and have worked together on many projects. He edited and contributed to How To Write Magical Words, the book on writing I co-wrote with A.J. Hartley, Faith Hunter, Stuart Jaffe, Misty Massey, and C.E. Murphy. He also edited a couple of my short stories when he was lead editor of the Intergalactic Medicine Show. And I edited a story of his for Temporally Deactivated. We have, however, never co-edited before this. I’m excited.

GALACTIC STEW, edited by David B. Coe and Joshua PalmatierThis will be the fifth anthology I have edited for ZNB (after Temporally Deactivated, Galactic Stew, Derelict, and Noir). For each of them, we have had literally hundreds of submissions for about seven open slots. Getting a story into these anthologies is really hard. We editors have the luxury of being highly selective, because we have so many stories from which to choose.

I have found that no matter the theme, there are recurring categories of stories my co-editors and I tend to reject. The first category is fairly obvious, and encompasses the vast majority of rejections: Some stories just don’t work for one of several reasons. The writing might be too rough, the prose unclear and inelegant; the plot might be too hard to follow (or even indecipherable); or the character development might be weak. Put another way, some stories simply aren’t ready for publication. This is fairly self-evident. When reading slush, we expect to encounter a lot of stories that need too much work to be up to standard.

But then there are two other categories that are far more important for our discussion today.

A) Some stories we get are beautifully written and have really fine core ideas. But they fail to move beyond their conceptual strengths and delve into the emotional and narrative potential of those ideas. I can’t tell you how often we read stories like these, and it’s deeply frustrating. Yes, a themed anthology demands stories that have strong conceptual underpinnings. But the idea is only as good as the story it inspires. It’s not enough to show us the great idea. Authors need to develop those ideas, to give them meaning by building compelling characters and creating tension and suspense and all the other emotions that come through in effective storytelling. So if you submit a story, make sure you give us more than an idea. Give us a fully realized story.

B) Some stories we get are brilliantly written AND developed beyond the conceptual to dive into emotion and character arc and all the rest. But they’re not on theme. This year’s theme for our anthology, Artifice and Craft, is pretty simple. The story needs to have at its core some piece of art that has magical or supernatural qualities. It can be any kind of art, from a painting or sculpture, to a theatrical production or musical composition, to a piece of fine furniture or a piece of short fiction. It’s not enough to have the work of art in the story. It needs to be central to the plot, so that if the work of art were taken out, the entire story would collapse. We will make this clear in the call for submissions. And yet, I can guarantee you that we will receive dozens of stories that aren’t at all on theme, or that, for instance, feature a magical artist who creates great art (which is NOT on theme) or that mention a magical novel, but focus on a scheme to steal the book, rather than on the book itself. (Again, that is NOT on theme, because you could replace the book with, say, a diamond, and you’d have the same basic story.)

So make certain you are following the theme as it is described in the guidelines. Make sure you are doing more than just jotting down an idea, that you’re developing that idea with character work and emotion and tension and conflict and all the other good stuff we writers like to do. And then go to town! Because writing for anthologies is really fun.

Finally, allow me to share with you my own story idea. I am editing Artifice and Craft, but I am also an anchor author for Dragonesque, which will be edited by Joshua Palmatier and S.C. Butler. The theme of Dragonesque is dragon stories written from the point of view of the dragon. Fun, right?

So, the dragon in my story is going to a re-enactor, a dragon who does Renaissance Faires and such. Each weekend she allows herself to be “slain” by a knight, and in return she is paid in gold. Except, she’s getting tired of losing all the time, of letting herself be humiliated by these pretend knights. And during the weekend on which my story focuses, she decides to take matters into her own talons, as it were . . . .

Our Kickstarter is going well. We’re about 2/3 of the way to our funding goal. But if I’m going to write my dragon story, and if Edmund and I are going to find the best magical-work-of-art stories available, we first have to fund the anthologies. So if you want to read great short fiction, and/or if you want to have four new anthologies to which to submit your work, please consider supporting the project! Thanks so much!

Professional Wednesday: A Rant About Rejections and Quitting

Anthologies from Zombies Need BrainsAs many of you know, I am once again co-editing an anthology for Zombies Need Brains, Joshua Palmatier’s speculative fiction imprint. This is my fourth year as a co-editor, and each year Joshua follows pretty much the same approach to publishing his themed anthologies. Each collection has about fourteen story slots. He chooses a set of eight or so anchor authors for each volume and runs a Kickstarter to fund all the anthologies, using those anchor author names to attract support for the projects. Once the anthologies have funded (and Joshua has a remarkable success rate with his Kickstarters) he throws open the anthologies for general submissions, having reserved six story slots in each collection for non-anchor stories. He pays professional rates for the stories, and he puts out sleek, well-curated, well-edited books.

This year the three anthologies are Shattering the Glass Slipper, Brave New Worlds, and my anthology, Noir. Joshua is co-editing only one of the anthologies, a bit of a change from past years when he has nearly killed himself editing two or even all three of the books. We get literally hundreds of submissions for each anthology, making the selection of six (or five or seven) stories incredibly difficult.

As the publisher, Joshua takes it upon himself to send out acceptance letters and also rejections. Of course, he also handles the contracts and payments. His is a somewhat thankless job.

Most years, the rejection letters are met with either silence from the rejected authors, or, on occasion, with a “Thanks for considering me, maybe next time” note in return. This year was much the same. Except for one note he received:

In it the author said they had decided that if their story was rejected this time around, they would give up on submitting anywhere. And then they congratulated Joshua for killing their nascent writing career.

This is so wrong on so many levels, I hardly know where to begin.

First of all, Joshua is as nice a person as you could ever hope to meet. He doesn’t deserve this shit from anyone, much less a thin-skinned writer wannabe who doesn’t know anything about writing or the publishing business. (More on that in a moment)

I should also say that Joshua is a class act. He told his editors about the letter, but he didn’t tell us the author’s name or which anthology the story had been submitted to. I have no idea if I read the story. I do know there is a good chance Joshua had nothing to do with the story’s rejection. Even if the story in question was submitted to the anthology he’s co-editing, the rejection would have been a joint decision between Joshua and his editing partner. Mathematically speaking, it’s more likely that another pair of editors rejected the story. Joshua was simply delivering the bad news in his capacity as publisher.

But in a way, that ignores the galaxy of larger issues raised by this note. None of us editors is responsible for killing this person’s writing career. The author of the story is solely responsible for that. They are the one who chose to base their writing future on the fate of one story. They are the one who decided that one more rejection would be enough to make them give up. This was not a career murder. It was literary suicide.

A moment ago I called this person “a thin-skinned writer wannabe who doesn’t know anything about writing or the publishing business.” Maybe that sounds harsh. Too bad.

Writing is hard. Rejections are part of the business. I have been writing for more than a quarter century. I’ve published more than twenty-five novels and at least that many short stories. I have won awards, been a convention guest of honor multiple times, had fabulous reviews. And I still have my work rejected all the time. It. Is. Part. Of. The. Business. Yes, rejections suck. And upon receiving one I give myself a bit of time to be upset, angry, sad, whatever. An hour, maybe two. If it’s a big project and a publisher I really wanted to work with, I’ll give it a day. Then I pull up my big-boy panties and get back to work.

That’s what professional writers do. Chances are if you’re reading this, you’re a writer. You’ve been rejected. You’re still working. Good on you. That’s what you’re supposed to do.

Writing is not for the thin-skinned. Chances are, if a writer can’t take rejection, they can’t take criticism either. And if they can’t take criticism, they can’t work with an editor, which means they have no business being a writer in the first place.

The author of that obnoxious note has obviously not enjoyed much success as a writer. It’s pretty clear that this was the culmination of a string of rejections. I’m sorry for them. Truly. As I say, rejections suck and a bunch of them can be discouraging. And I can even see where, if these rejections have been spread over a span of several years, that could be enough to make this person give up. It’s almost enough to make me sympathetic. Almost. Because then we come back to the part where this person blames Joshua for ending their career.

Look, writing is not for everyone. Maybe you’re reading this having just been rejected yourself. Maybe you’re thinking of getting out of the business as well. I would say to you two things. First, try to remember that a rejection is not always a final judgment. Sometimes it’s a step in a creative negotiation, an indication that your story just needs a bit more work, a bit more polish, a tweak of a character or plot thread. Sometimes it has nothing to do with the quality of your story and everything to do with the other stories in the anthology and the particular slot in the collection the editors wish to fill.

And second, always remember that your reaction to rejection is a choice. You can choose to give up. You can choose to take it personally and flounce away. Or you can choose to see it as a challenge to improve your submission, or write a stronger tale next time around.

Whatever you choose, remember this: No one can make you quit but you.

Keep writing. Or don’t. But take responsibility for that choice.

Professional Wednesday: “Write What You Know,” part III — Know What You Write

For the last couple of weeks, I have written my Professional Wednesday essays about the old writing adage, “write what you know.” In my first post on the topic, I wrote about tapping into emotions and our reactions to experiences to get past the limiting implications of “write what you know.” Last week I focused on working into our stories the things we love in real life, be they areas of study, hobbies, or passions.

For this week’s post, my last (for now) about this subject, I build on something said by my good friend, editor and writer Joshua Palmatier, for whose publishing imprint, Zombies Need Brains, I’ve been doing anthology editing the past several years. The other day, he and I talked about this series of posts and he told me that when he hears “write what you know,” he thinks of genre. He takes the advice to mean that if writers want to write fantasy, they should read lots of fantasy and familiarize themselves with its traditions, its tropes, its major works, its newest trends. Same with writing mystery, or SF, or anything else. Writers should know the literary terrain before they start to write.

This makes a tremendous amount of sense to me, and adds a dimension to the “write what you know” conversation that I hadn’t considered.

Indeed, expanding on this, it seems to me that when we look at the old advice from this perspective we start to consider all sorts of things. Yes, genre. But also research. World building. Character. In this construction, “write what you know” can almost be turned around to read “know what you write.”

I discussed the Thieftaker books in last week’s post, and I mentioned how my love of U.S. history steered me toward setting the series in pre-Revolutionary Boston. But I failed to mention then that upon deciding to set the books in 1760s Boston, I then had to dive into literally months of research. Sure, I had read colonial era history for my Ph.D. exams, but I had never looked at the period the way I would need to in order to use it as a setting for a novel, much less several novels and more than a dozen pieces of short fiction. Ironically, as a fiction author I needed far more basic factual information about the city, about the time period, about the historical figures who would appear in my narratives, than I ever did as a doctoral candidate.

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)The same is true of the worlds I build from scratch for my novels. My most recent foray into wholesale world building was the prep work I did for my Islevale Cycle, the time travel/epic fantasy books I wrote a few years ago. As with my Thieftaker research, my world building for the Islevale trilogy consumed months. I began (as I do with my research) with a series of questions about the world, things I knew I had to work out before I could write the books. How did the various magicks work? What were the relationships among the various island nations? Where did my characters fit into these dynamics? Etc.

“Write what we know/Know what you write” means having a sense from the beginning of a project of what the book ought to look like when it’s complete. I’m not suggesting that we have to outline (if outlining is your thing, great; if it’s not, that’s all right, too) or plan our narratives. But we should be able to visualize our worlds. We should know what sort of technology they have, what sorts of magic systems are at work. And we should know how we might market our stories — where they fit in the pantheon of whatever genre we’re writing.

Put another way, we need to be familiar with the work we’re about to do, both on a structural level and a publishing industry level. And we need this not because some guy with a blog said so, but because we want to sell our books. We want to interest agents and editors in them. We want to interest readers. And we don’t always have the luxury of waiting until the thing is finished to have these conversations. Again, I’m not saying we have to know everything that happens in the book ahead of time. I’m a dedicated outliner, and even I can’t do that. I am saying, though, that we should understand how to place our books in the marketplace. And we should know before we begin writing what world building we need to do, or what research we have to master, before we can tell the story we want to write.

Write what you know. Know what you write. As it turns out, the old advice makes a lot of sense in several different ways. It may not mean exactly what was intended when the phrase was first coined. But it still is valuable advice for today’s writer.

Keep writing!

Monday Musings: Easing Back In

Dear Friends,

About five weeks ago, I announced on various platforms that I would be withdrawing from social media for a while, and would also be delaying the releases of some upcoming projects. My announcement prompted expressions of sympathy and friendship from so many of you and I am deeply grateful for the love and support I have received since then.

I am, at this point, beginning once more to dip my toes in the social media waters. The family health crisis that prompted my pull-back from various platforms continues and will be on-going for months to come. I ask for your patience, your understanding, and your respect of our privacy as we cope with the issues at hand. Nancy, our daughters, and I are fortunate in so many ways. We love each other, we communicate well, we support one another. We also have at our disposal resources — stable finances, excellent health coverage and health care, mental health support — that too many people in this country — in this world — don’t enjoy. And we have marvelous friends and loving extended family who are bolstering us and helping us in every manner possible. We will get through this.

In the meantime, as I have seen to my own emotional well-being, I have learned a great deal, confirming things I thought I knew about myself, and discovering other things that have surprised and even shocked me. I am 58 years old, and I am still growing and deepening my understanding of my own mind and emotional history.

One discovery that probably surprised me more than it should have is this: A quarter of a century plus into my literary career, the simple act of sitting down each day to write is still both a boon and a salve for my tender emotions. Day after day, I have immersed myself in my current world and narrative and character arcs. And not only has working been good for me, it has been gratifying. I can’t always tell while writing a book if the finished product is going to be any good. Often, I’ll finish my first draft and then start to read through the novel, expecting to be horrified, only to find instead that what I’ve got is decent. And it’s possible that with this book, since I think maybe it’s pretty good, I’ll read it through and find that it totally sucks.

But I don’t think so. I am enjoying it far too much. I am 80,000+ words in at this point, shooting for a finished product of 90-95K. I expect to complete draft number one by the end of this week.

As to my pending releases, I hope to release the first of the Thieftaker novellas, “The Witch’s Storm,” within the next six weeks or so. Two more novellas, “The Cloud Prison,” and “The Adams Gambit” will follow. I hope that RADIANTS, my new supernatural thriller, will be out sometime late this summer or early this fall. And I know that DERELICT, the anthology from Zombies Need Brains that I have co-edited with Joshua Palmatier, will be released late this spring or early in the summer.

In short, while my family and I are weathering a difficult stretch, life — professional and personal — must go on. I am not yet ready to resume my three-blog-posts-a-week social media regimen, nor do I expect to be as active on Facebook and Twitter as usual. And my plans in terms of convention appearances remain uncertain.

But I will be more visible in the weeks and months to come than I have been since mid-March. Again, I am grateful for your support, your patience, and, most of all, your continued friendship.

Be well, be kind to one another, and find joy in the love and companionship of the people who mean the most to you.

David

Creative Friday: Story Excerpt!

For today’s Creative Friday post, I offer a teaser from my short story, “The Wreck of the Sarah Mohr,” which will be appearing in the DERELICT anthology that I’m co-editing with Joshua Palmatier (to be published by Zombies Need Brains). The story is set in the Thieftaker universe and, of course, stars Ethan Kaille, my thieftaking, conjuring hero.

I hope you enjoy this excerpt!

 

“The Wreck of the Sarah Mohr,”
©2021 D.B. Jackson

Boston, Province of Massachusetts Bay, 11 May 1767

Ethan Kaille limped northward on Treamount Street, newly earned coin jangling in his pocket, his mood far brighter than that of the grim men and women he passed on the damp, slush-covered lane. His jaw ached from a blow he’d taken from Nigel Billings, a blond-haired behemoth in the employ of Sephira Pryce, Boston’s most infamous thieftaker. He didn’t care. Nor did he mind the chill wind whipping across the city, or the low, dark clouds scudding overhead.

He had bested Sephira, collected his coin, and succeeded in delivering a punch or two to Nigel before putting the man to sleep with a conjuring. Now he was headed to the Dowsing Rod, the tavern owned and operated by his love, Kannice Lester, so that he might spend a bit of his hard-earned money on the finest chowder and Kent ale the city had to offer. All in all, a fine day.

Upon entering the tavern, he was greeted by the warmth of a grand fire in the great room hearth, and the aromas of bay and warm cream, roasted fish and baked bread. A few patrons stood at the bar drinking flips and ales, and others sat at tables near the fire, but the Dowser wouldn’t be full for another few hours.

Kelf Fingarin, Kannice’s hulking barman spotted Ethan as he walked in and had already filled a tankard for him when he reached the bar.

“Chowder, too, Ethan?”

“Aye, thanks. I’ll be at my usual table in the back.”

“Right. Kannice’ll be out shortly. She’ll want to see you.”

Ethan frowned. “That sounds ominous.”

“You had a visitor earlier. She can tell you more.”

More mysterious by the moment. Ethan set a shilling on the bar and carried his ale to the back. He hadn’t been seated long when Kannice emerged from the kitchen, accompanied by Kelf, a tureen of chowder held between them. She wore a deep blue gown, which brought out the pale azure of her eyes. Her cheeks were flushed, her auburn hair tied back, though as always a few strands flew free and fell over her brow.

Kelf said something to her and she glanced Ethan’s way, a smile on her lips. Matters couldn’t be all that dire.

The barman brought Ethan his chowder, while Kannice retreated to the kitchen again. She soon returned bearing rounds of bread, one of which she brought to his table. Placing it before him, she stooped and kissed him, her hair smelling faintly of lavender, a hint of whisky on her breath.

She sat in the chair adjacent to his. “I didn’t expect to see you here so early.”

“I had a good day.”

Her eyes fell to his jaw, which, no doubt, had already begun to darken. Ethan meant to heal himself before entering the tavern.

“Why do all your good days consist of beatings at the hands of Sephira Pryce’s ruffians?”

He grinned, winced. The skin around the bruise felt tight and tender. “In fairness, not all of them do. You and I have passed some very pleasant days without laying eyes on Sephira or her toughs. Or anyone else, for that matter.”

A reluctant smile crept over her features. “You found the gems you were seeking.”

“Aye, and was paid handsomely for their return.”

“And now you have a bit of coin to spend on me?”

“On you, on my rent, on the excellent chowders served here at the Dowsing Rod.”

“Well, I’d like a bit more spent on me.” She pulled from her bodice a folded scrap of paper, and held it out for him. When he reached for it, she pulled it back beyond reach. “Promise me.”

His smile returned. “I promise that all the coin—” He frowned. “Or at least most of the coin I make as a result of whatever you’ve scrawled on that parchment you’re holding, will be spent on you.”

Eyes narrowed, she handed him the paper. He unfolded it and read what was written in her neat, slanted hand.

James Hambly. Shipwreck. The Sarah Mohr. 7 tonight.

“Was it Mister Hambly himself who came?”

“Yes,” she said, her voice flattening. “Do you know him?”

“Not even by reputation. And the Sarah Mohr…”

“A ship, carrying goods in which he has a stake. He wouldn’t say more than that.” Her voice remained emotionless.

“You didn’t like him.”

She stared at her hands. “I barely spoke to him.”

“Kannice.”

“No, I didn’t like him.” She met his gaze. “He struck me as the sort of merchant who would have defied the non-importation agreements, and who cares only about the weight of his own purse. He said not a word about the ship’s crew. Only her cargo.”

“He came to a thieftaker. It’s my job to recover items, not sailors. And lest you forget, if I were a merchant, I might defy the agreements, too. It’s what Tories do.” He softened this last with a smile.

“Well, you’re not a merchant, and if I have anything to say about it, you won’t be a Tory for much longer.” She stood, then bent to kiss him again. “He’ll be back here at seven. If I’d known you were coming in so early, I’d have told him to arrive sooner.”

“No matter. Thank you.”

He ate his chowder and sipped his ale, trying to recall all that he had heard of James Hambly, which, admittedly, wasn’t much. The man lived in Newport or Providence—Ethan couldn’t remember which—and he had made a name for himself selling quality goods. He catered to the sort of clientele Sephira Pryce would have claimed as her own in her competition with Ethan: the prosperous and renowned. Likely, the goods lost with his ship would fetch a fair price, and that meant Ethan could demand a substantial fee for their recovery.

Why, though, would Hambly need him? Given the resources at his disposal, couldn’t he salvage the vessel and its contents on his own? And wasn’t this just the sort of job Sephira insisted should belong to her? Ethan’s jaw ached at the thought.

He finished his meal, and with hours left before the appointed time, left the Dowser for Boston’s waterfront. He hadn’t been at sea for many years, since his return from the prison plantation on Barbados where he served time for mutiny and lost part of his left foot to gangrene. Still, he knew a few men who worked the wharves, and had long been friendly with an old sea captain, Gavin Black, who, like Ethan, was a conjurer.

He learned little from the wharfmen with whom he spoke. They knew no more about Hambly than he did. His conversation with Gavin, however, proved more fruitful, though not particularly illuminating.

“Yeah, I know Hambly,” Gavin said, as he and Ethan strolled along Fish Street near Burrel’s Wharf. From his tone, Ethan gathered that he was no more fond of the merchant that Kannice had been. “I even transported cargo for him for a time. It’s been a few years now.”

“Is there a reason you stopped?”

Gavin glanced his way, his expression guarded. “I didn’t like what he had me carrying. I won’t say more than that.”

“Fair enough. Do you know anything about the Sarah Mohr?”

Surprise widened his eyes. “The Sarah Mohr is Lewis Gaine’s ship. Why, what’s happened to her?”

“Apparently she was wrecked. I don’t know where yet. When I learn more, I’ll let you know.”

“Thank you, Ethan. I’m grateful.” He hesitated. “As for the cargo I handled for Hambly—it was…” He shook his head. “I never should have agreed to it. It wasn’t illegal, but I’m ashamed nevertheless. I’m sorry for speaking to you the way I did.”

“You owe me no apologies.” Ethan halted and proffered a hand, which Gavin gripped. “Thank you for your time, Gavin. I’ll be in touch when I can.”

Ethan left him by the wharves and headed back to the Dowsing Rod. The last of the recent storm had moved through, and the sun hung low in the west, golden rays streaming through layers of thick, gray cloud. A stiff wind still blew, and the air had turned cold—winter’s last gasp.

The Dowsing Rod was far more crowded when Ethan returned. Still, Kannice spotted him as he entered and cast a glance toward a lone man seated at a table near the hearth. Hambly, Ethan assumed.

As he approached the table, the man glanced up, then stood. He was about Ethan’s height, with dark eyes in a square, handsome face. Flecks of silver salted a head of dark curls. He wore a dark blue suit. A tricorn hat, in far better condition than Ethan’s rested on the table beside a cup of Madeira.

“Mister Kaille?”

“Yes, sir. Mister Hambly, I assume.”

“That’s right.”

They shook hands, and at a gesture from the merchant Ethan lowered himself into the opposite chair.

“I won’t waste your time,” Hambly said. “I have it on authority that you’re good at your work, you’re honest, and you’re discreet. That last is most important to me.”

“Yes, sir.”

“I also understand…” He faltered, looked around to see that no one was listening, and leaned in. “…That you are a man of diverse talents, if you catch my meaning.”

Indeed, Ethan did. Hambly needed help with something magickal, and someone had told him Ethan was a conjurer. No wonder he had chosen Ethan over Sephira. Ethan didn’t like the idea of strangers discussing his conjuring abilities. Spellers were still hanged as witches in the Province of Massachusetts Bay, and Ethan had no desire to wind up with a noose around his neck.

On the other hand, his talents appeared to have earned him this job, whatever it might entail, so he couldn’t complain too much.

“How can I be of service, sir?”

This was all the confirmation Ethan intended to offer, and Hambly seemed to take it as such.

“I hired a ship to bring some goods up to Newport. Valuable goods.”

“The Sarah Mohr.”

“Just so. Unfortunately, the storm that battered the region over the past few days blew her off course, and rather than making port, she ran aground between Newport and here, on the shoal near Point Alderton.”

“South of Hull.”

“That’s right.”

“And where was she coming from?”

“She had followed the coastline north.”

This wasn’t exactly what Ethan asked.

Seeing his frown, Hambly hurried on. “Where she was coming from doesn’t matter. What’s important is that she beached. Several of her crew were injured. Some were killed.”

“And Captain Gaine?”

The merchant considered Ethan anew. “You’ve done your research. I suppose I should be impressed.” He straightened. “Gaine suffered a broken leg, and was borne to safety by the fittest among his crew. He should be fine. The ship itself is my primary concern.”

“She remains on the shoal?”

“For now. I fear a strong tide could pull her back out to sea, crewless and at the mercy of the surf. The night after tomorrow, the moon will be full. A spring tide could cost me dearly.”

“I believe I understand. But I’m curious as to why the uninjured crew can’t go back to salvage your cargo.”

“Forgive me, Mister Kaille, but you understand nothing.”

Ethan bristled. “Then, by all means, enlighten me.”

The merchant lifted a hand. “Forgive me. I phrased that poorly. But you see, I don’t need you to salvage the ship. As you say, Captain Gaine’s crew will see to that. Right now, though, they are being prevented from doing so.”

“Prevented? By what?”

He leaned in again. “Ghosts.”

 

Professional Wednesday: A Ton of News, and Organizing My Time

Welcome to my new Wednesday blogging feature, Professional Wednesdays. As some of you may remember, back around Thanksgiving I asked you for advice on the future of my midweek posts. My Writing-Tip Wednesdays were well received throughout 2020, but by the end of the year I was struggling to come up with new advice topics. I became convinced that I couldn’t sustain that old format for another year without repeating myself.

What I suggested in that Thanksgiving week post was a new, related feature — Professional Wednesdays — that would combine a few disparate ideas: a professional journal discussing current projects and struggles and epiphanies; more generalized musings on the market, the craft, and others elements of creative life; a few advice posts, as I think of topics I failed to cover in 2020; and my responses to the storytelling components of books, movies, TV shows, and other artistic endeavors I encounter.

This catch-all idea for the blog received a lot of enthusiastic support from those of you who commented, and so here we are. In the coming months, I’ll be sharing with you all sorts of posts touching on professional issues, creativity, and “behind the scenes” looks at my own works-in-progress as they develop. I hope you enjoy this new approach to my Wednesday posts.

To start off 2021, I would like to share with you some news and how it relates to something I did on New Year’s Day — something I do every New Year’s Day.

Let’s start with the news. 2020 was a fairly quiet year for me professionally (no, THAT’S not news. Be patient…). I was pretty productive, especially given the circumstances, but the year was somewhat light on professional news. Until the very end of the year…

News item number 1: I have signed a contract for a pair of supernatural thrillers, the first of which I expect will be coming out late in 2021. The first book is written, but needs to be revised. The second book is in its conceptual phase. I expect to write it this spring. I am not ready to reveal who will be publishing the books except to say that it is a highly respected small press, a house I’ve wanted to work with for some time. Details to come as soon as the last of the “t”s and “i”s are crossed and dotted.

News item number 2: We have artwork for the Thieftaker novellas, and it now looks like the first of those novellas should be out sometime later this winter. And the artwork? It’s by Chris McGrath. Yep. The same Chris McGrath who did the artwork for all four of the original Thieftaker novels. It is magnificent.

News item number 3: Speaking of the original Thieftaker novels, we have gotten the rights reverted on the third and fourth Thieftakers, A Plunder of Souls and Dead Man’s Reach. These are books that came out after my editor debacle at Tor, and as a result neither book ever received the TLC and attention it deserved. Well, Lore Seekers Press has reissued the books, with the original artwork, in ebook format and (forthcoming very soon) in trade paperback. If you have yet to read these novels, this is the time to get them, before the new Thieftaker novellas come out. They are among my favorites of all the novels in any series I’ve ever written. Dead Man’s Reach in particular might well be the best crafted novel I’ve ever done. Check them out. (A word about the links to the books: ONLY the Kindle versions are the reissues. The physical books listed on Amazon right now, are the old ones from Tor. You want to wait for the new trade paperbacks.)

News Item number 4: I will be teaching an online class in epic fantasy AND serving as a main workshop faculty member for the Futurescapes Writing Workshop in March.

News Item number 5: Submissions are now closed for Derelict, the Zombies Need Brains anthology I am co-editing with Joshua Palmatier. We received 340 stories for about five open slots, and will be reading stories this month making our final choices for the anthology. Derelict should be out late in the spring or early this summer.

So, yes, I suddenly have a lot going on, and I am so excited. The thing is, though, all of this stuff is happening quickly. The revised first book in the new supernatural thriller series is due March 1. The completed manuscript of the second book is due June 1. The Thieftaker novellas still need some final polishing and proofing. That should happen this month. My talks for Futurescapes need to be ready by early March, and the Derelict submissions need to be read before the end of January.

Which is why I spent part of New Year’s Day with a calendar — a paper wall calendar, something I can hang by my desk and see every day — breaking down week-by-week, at times day-by-day, what I need to do and when in order to meet my various deadlines. As I mentioned earlier, this is something I do at the beginning of every year, although some years it’s more necessary than others. I view New Year’s as a time to organize myself and set goals that are attainable. That last is key. Setting goals and having ambitions is great, but only if we don’t set ourselves up for failure and disappointment. Setting too many goals can be overwhelming, especially if we’re unsure of how we’re going to meet them. By mapping out my time, breaking down my tasks into discreet tasks that I can fit into a work calendar, I convince myself that I can do all the things I want to AND I provide myself with a roadmap for success.

I recommend it.

I wish you all a successful and fulfilling 2021.

Writing-Tip Wednesday: Dialogue Attribution Revisited

So why am I revisiting the topic now?

The short answer is it’s Joshua Palmatier’s fault.

Maybe I should give you the long answer.

 

Back in the early spring — it feels like a hundred years ago now — I wrote a pair of Writing-Tip Wednesday posts about dialogue and dialogue attribution. The post about attribution was particularly involved and long, and, to my mind, was one of the best writing advice posts I wrote this whole year.

So why am I revisiting the topic now?

The short answer is it’s Joshua Palmatier’s fault.

Maybe I should give you the long answer.

I have just finished writing my short story for the DERELICT anthology, the collection of stories Joshua and I are co-editing for his imprint, Zombies Need Brains. That’s right: I’m editing the anthology (as David B. Coe) and writing a story for it as an anchor author (as D.B. Jackson). The story is set in my Thieftaker universe and it’s titled (for now) “The Wreck of the Sarah Mohr.”

Writing for an anthology I’m also editing is something I’ve done with the other anthologies I’ve edited for ZNB, and each year Joshua has been pleased with my stories, except with regard to my dialogue attribution. He doesn’t like dialogue tags — “he said,” “she asked,” etc. I mean, he really doesn’t like them. And so every year, he goes through my stories and marks a bunch of them that he’d like me to cut.

Fine.

But not this year. This year, with this story, I was determined to preempt his edits. As I said in my post back in April, I am not one of those writers/editors who feels that all writing tags ought to be cut. I believe good dialogue attribution demands a mix of simple attribution, use of mannerism, gesture, and description to indicate who is speaking, and a few lines of straight dialogue with no tags. (I do suggest you go back and read that attribution post from the spring.) But for this story, I tried to use as few tags as possible.

And I found that imposing this limitation improved my storytelling. I really hate it when Joshua is right, so this is hard for me to admit. But it’s the truth. In trying to avoid the use of direct dialogue tags, I had to find other ways to keep clear in my readers’ minds who is speaking at any given time. In part that meant finding different ways to describe what my characters are doing or feeling. That, though, can carry risks. Too much description of that sort can sound clunky, and overuse of character mannerisms can make them seem twitchy.

So, the other thing I did was trust my dialogue more. In effect, I allowed my characters to speak for themselves, and I trusted my reader to be able to follow the course of their interactions. Now, when I say I trusted my reader, I am quoting an old editor of mine who used to say that whenever he thought I was explaining too much. “Trust your reader to understand,” he would scrawl in the margin. And what he really meant was, “Trust yourself. You’ve done the work. You’ve introduced your characters and established your narrative. Trust in that work and stop slowing down to explain stuff.”

“Trust your reader” equals “Trust yourself.”

So with this story, I trusted myself.

Here is a quick sample from the story:

Kannice sat in the chair adjacent to his. “I didn’t expect to see you here so early.”

“I had a good day.”

Her eyes fell to his jaw, which, no doubt, had already begun to darken. Ethan meant to heal himself before entering the tavern.

“Why do all your good days consist of beatings at the hands of Sephira Pryce’s ruffians?”

He grinned, winced. The skin around the bruise felt tight and tender. “In fairness, not all of them do. You and I have passed some very pleasant days without laying eyes on Sephira or her toughs. Or anyone else, for that matter.”

A reluctant smile crept over her features. “You found the gems you were seeking.”

“Aye, and was paid handsomely for their return.”

“And now you have a bit of coin to spend on me?”

“On you, on my rent, on the excellent chowders served here at the Dowsing Rod.”

“Well, I’d like a bit more spent on me.” She pulled from her bodice a folded scrap of paper, and held it out for him. When he reached for it, she pulled it back beyond reach. “Promise me.”

His smile returned. “I promise that all the coin—” He frowned. “Or at least most of the coin I make as a result of whatever you’ve scrawled on that parchment you’re holding, will be spent on you.”

Eyes narrowed, she handed him the paper. He unfolded it and read what was written in her neat, slanted hand.

There is not a single dialogue tag in that exchange. Yet you should have been able to follow the entire conversation, knowing at all times who was speaking, and understanding as well the dynamics at play.

I would suggest that you give this a try as well. Write a scene, or a story, or a chapter, and try not to use a single direct dialogue tag. If you hate the way it comes out, so be it. But you might find, as I did, that it does unexpected things for your prose.

Look, I have not allowed Joshua to lure me to the dark side. I still believe there is a place for dialogue tags in our writing. And I do use a few in the course of this story. Nevertheless, in forcing myself to use as few of them as possible — to avoid “he said,” “she said,” “he asked,” “she asked,” whenever I could — I actually improved the flow of my story and made it more concise.

Which is good, because in spite of this I managed to go over the word limit just a little. I guess Joshua will ding me on that…

Keep writing!