Category Archives: Writing

Professional Wednesday: Lessons From A Recent Edit

As part of my new Professional Wednesday format, I intend to tie advice posts to issues I am encountering “in the moment” with my own work. And so, today, I share with you a few insights that grew out of an editorial note I received from the marvelous Debra Dixon on the supernatural thriller I’ve recently sold to Belle Books.

Writers, myself included, sometimes “make” things happen to our characters, either for good or for bad, that are essential for our storylines, but not necessarily convincing in the natural flow of events. Put another way, sometimes we contrive things to happen because we need them to happen. This is one of those writing pitfalls that brings to mind the old Tom Clancy quote: “The difference between fiction and reality? Fiction has to make sense.”

Real life is filled with coincidences, with random occurrences the timing of which could not be better (or worse), with odd little quirks that make us stop to take note of how strange/funny/ fortunate/terrible (pick one or more) the world can be.

But when we put such things into our books or short fiction, they seem to lack authenticity. “That’s too convenient.” “No one will believe this.” “This feels contrived.”

In my thriller, I had my two young protagonists, having just been separated from their mother, taken in by a couple who wind up helping them at potentially great cost to themselves. The circumstances of their encounter with this couple made perfect sense. But as Debra pointed out, the mere fact that the couple were willing to help, despite the danger — well, that strained credulity just a bit. Not a lot. I was almost there. But the couple’s backstory needed… something to make their choice more understandable.

First of all, this is a GREAT editorial note. This is just the sort of thing a developmental editor is supposed to notice and bring to a writer’s attention. As a writer, the note is both helpful and, yes, a little frustrating. I had worked hard to make the interactions believable, and, as Debra said, I almost succeeded. That I hadn’t meant more work, and changes that might upset the flow of the book. That, at least, was my initial reaction. Something along the lines of, “Well, crap. She’s right.”

As it turned out, the fix I came up with, far from upsetting the flow, deepened the story and the interactions between my protags and these two people they meet in the midst of their adventure. The backstory of the couple feels richer now. There is a poignancy to the entire encounter that makes everything around it better. As you’ve probably sussed out by now, I’m not going to tell you what I did. You’ll have to read the book when it comes out.

But I can tell you HOW I did it, and I can share with you a few lessons I draw from making these revisions.

First the “how.” I needed to build into the couple’s backstory a trauma that was somewhat related to what my heroes were experiencing, but not so similar as to raise new believability flags. That was fairly easy — the lives of my heroes are quite different from those of this couple. By the same token, though, all of them are human. They love and feel, they experience loss and tragedy and injustice. There were actually several directions I could have gone, and I chose one that was neither the most obvious nor the most complicated. Which, I suppose is a lesson in and of itself: When developing backstory, particularly for secondary characters, strive for the somewhat unexpected, but keep things simple.

Once I had decided on an approach, I didn’t simply blurt it out. I meted out the information in dribs and drabs throughout the pages that followed. The couple are “on stage” for only two or three chapters total, but that gave me plenty of time to build in the information. I hinted at it early and had one of the characters make a cryptic reference that put the history at the heart of their decision even before I explained that history fully to my reader. Finally, when the emotional payoff seemed likely to be greatest, I wrote my reveal, working the information into an exchange that served as the final button to a key scene. So that would be lesson number two: Give out information to your readers on a need-to-know basis. Don’t resort to data dumps, and don’t feel that your reader has to know every detail up front. Sometimes a slow reveal can be far more satisfying to the reader than having all that knowledge from the start.

As I said, this was a great editorial note, and like all great bits of editorial feedback, it improved my novel. It forced me to rethink an essential narrative element, and in doing so it strengthened my plot AND my character work. Which makes lessons three, four, and five really easy: Trust your editor. Be open to constructive criticism. And look at the editorial/revision process not as a burden, but as an opportunity to make the story you love even better than it already is. As I’ve written before, edits are part of the business. Accepting feedback is part of being a professional.

So in the end, I wound up with a better book, a more powerful way of getting my protagonists the help they needed, and, most important, a deepened appreciation of and trust in my new editor. I also reminded myself that at times withholding information from my reader, at least in the short term, can heighten the impact of the revelation when it finally comes.

I hope you found this helpful.

Keep writing!

 

 

Tuesday Special Announcement

So, I have been sitting on this for a little while, but at this point the contracts are signed, the editorial process is well underway, and discussions of marketing have begun. Which means I can now make the official announcement.

My new supernatural thriller, RADIANTS, and its as-yet-untitled sequel, will be published by Belle Books! The books will appear under the David B. Coe byline.

Woot!!

I am very excited and will keep all of you informed as publication dates are firmed up, cover art is developed, and the time for teasers approaches.

Professional Wednesday: Creativity and the Market

As a professional writer — as a professional in the arts — I take on several career roles. I am an artist, of course. I create. I am an editor, and not just in the traditional sense of editing the work of others, as I’m doing now for the Derelict anthology. I also have to edit myself. All the time. Anything I publish will face edits from another editor, but first my work has to get through my own editorial process, which is fairly rigorous.

I am also a business professional. I make career decisions on a weekly-if-not-daily basis, often in consultation with my agent, but not always. Most short fiction projects don’t involve an agent, and the same is true of some projects that I put out through small presses or that I might publish myself.

And, of course, I am responsible for a good deal of my own marketing and publicity. Maintaining this blog, and the websites on which it appears, keeping up with social media, etc. — all of this is time consuming and absolutely essential to my career.

Most of the time, I can fulfill each of these roles without my actions in one coming into conflict with my actions in another. Most of the time. But what about those few occasions when there are conflicts of a sort? What do I do then?

I’m often asked whether my publishers have pressured me to write a book a certain way in order to have more marketing appeal, or (related) whether I have ever had a publisher tell me to write a certain type of book. And the short answer is no. I have worked with many editors on my various series, and (as I mentioned last week) all of them have been very clear in saying that my books are, well, MY books. I retain final creative control over how the books are written. Editors may make suggestions designed to improve the book, but these are suggestions and in the end decisions about content are mine to make.

That said, though, I have throughout my career received suggestions that were designed to maximize the marketability of a book or series. Again, the decision has always been mine to make, but marketing suggestions often come with what we might call “implied incentives.”

“If you do it this way, you may well sell more books and make more money.”

Some of these choices are huge in scope. How huge? Well, when I first pitched the Thieftaker series, I envisioned it as an epic fantasy, set in an alternate world. My editor at the time suggested that turning it into a historical would make it more marketable, and, he added, if I did so Tor would be able to give me a bigger advance. He suggested I set the books in London. I didn’t want to do that, but once I started thinking about it as a historical, I hit on the idea of setting the series in Boston. And, as they say, the rest is history… [Rimshot]

At other times, the artistic/marketing choices are more subtle. And that brings us to the immediate inspiration for this post. I am starting the edits on a supernatural thriller that I have recently sold to a small press. The first book in the series is complete, and I love it. But I have been aware from the very start that the book will not be easy to market. It’s a thriller, intended for adults, but it has a teenaged protagonist and a few elements that convinced my agent we should market the book as a YA thriller. I wasn’t sure about this, but she was, so that was how we pitched it to publishers.

Well, a publisher bought the book, and the series, but like me, the publisher sees the book as an adult thriller and has asked me to make some changes that she feels will make the marketing of the book easier. Her initial suggestions struck me as too drastic, and so we talked and have reached a compromise that satisfies our shared marketing concerns while also preserving my original concept for the book and overall project.

And this is really the point of today’s post.

As an artist, I have in mind a plot, a set of characters, a setting, a tone and pace and voice for the book. I am committed to that initial vision, and certainly will follow it as I write and revise the first iteration. Once we transition from the creative impetus to the actual marketing of the book, though, the business side of my professional brain kicks in a little. I will not jettison my creative vision for money. Not ever. But I also will not — cannot — allow my adherence to a creative vision to undermine a book’s commercial viability. My goal as writer is to put out the best product I can, and to make a living. So, I will strive to find a balance between respecting my creative efforts and working with the publishing professionals who have agreed to put out my book, and who are skilled in the marketing side of the business.

Writing is my art. It’s my profession. It’s my source of income. I’m not interested in preserving my amateur status in order to make the literary Olympics. I want to write, and I want to make money doing it. In order to be satisfied, not only with my work, but also with the results of that work, I need to blend my roles and get the most out of each project — creatively and financially.

That’s what it means to be a professional.

Keep writing.

Professional Wednesdays: Editors and Writers — The View From Both Sides

Right now, not for the first time, I find myself on both sides of the editorial process. On the one hand, I am co-editing the DERELICT anthology, reading submissions and starting to think about how authors might want to improve the stories that will be appearing in the collection. At the same time, I am starting to process editorial feedback on an upcoming novel that I’ve recently sold. As I have written before, the editor-author relationship is complex, sensitive, at times fraught. Working on both sides of it has taught me a great deal — about being a better a writer, and being a better editor.

I’ve written about this before from the writer’s side, focusing on the the following points: 1) Editors are our allies. The good ones, of which there are many, are interested in helping us make our stories or novels as great as they can be. 2) It’s never easy to hear criticism of our work, but it is essential to the creative process. Effective editors know how to present criticism in palatable ways so that we can use the feedback as it is intended. 3) When handled correctly on both sides — with sensitivity on the part of the editor and an open mind on the part of the writer — the revision process can be incredibly rewarding.

I have been editing for a far shorter time than I’ve been writing — three years versus, well, forever. But, of course, I come to my role as editor with more than a passing understanding of the process. In a sense, facing the difficulties of being an editor should be easy for me. From personal experience, I understand that authors don’t always respond well to critiques of our work. We can be resistant to making changes that steer our narratives away from our initial vision and suspicious of suggestions that the initial vision itself might be flawed in some fundamental way.

I have learned, though, that editors can be every bit as invested in the work as writers. Certainly editors form a different sort of attachment, but that doesn’t mean it lacks power, and it doesn’t mean editors are inured from frustrations of their own. I know that when I pour my energy into a piece, making notes and looking for solutions that will strengthen the narrative or clarify character motivation or punch up the prose, I find it deeply troubling, even hurtful when writers ignore my notes and recommendations.

Now, let me be clear. I am not saying that every single bit of feedback I offer as editor has to be acted upon and followed as I suggest. The writer in me rebels at the very notion of this. But I have seen writers ignore editorial feedback entirely, either because they feel they know better, or because they refuse to accept that their piece is anything less than perfect. That’s deeply frustrating.

The editor-writer relationship is built on trust and mutual respect. Writers have to trust that the editor wants the same thing they do — for the story in question to be as powerful and entertaining and affecting as possible. And they have to respect all that the editor brings to the process — experience with the written word, understanding of storytelling and its components, and the ability to discern where those components are working and where they’re not.

Editors have to trust that the writer made her decisions about wording, character arc, plotting, etc. with purpose, that she didn’t do these things haphazardly, but rather knew at every step how each phrase would contribute to her story. And they have to respect the sanctity of that vision I mentioned earlier, understanding that every change to the original document might pull it away — however incrementally — from the author’s artistic intent.

Writers and editors also have to keep in mind that neither party is perfect. Authors mess up. So do editors. Speaking as an author, I can tell you that no manuscript is perfect. Speaking as an editor, I can tell you that we don’t have a monopoly on wisdom.

Ultimately, when both sides dig in, it falls to editors to surrender. I say this not because I’m a lifelong writer, but because it is the writer’s story. Her name is on it. She created it. And I say this because every decent editor I have ever worked with has said the same to me. “It’s your story.” With that in mind, though, I would advise every writer reading this to give careful consideration to all the feedback editors give you, even if ultimately you reject some of it. They didn’t offer their criticisms lightly. They saw and identified elements of the story that needed work, and even if you don’t follow exactly their prescription for fixing these things, you should consider how you might make changes that will address their concerns.

Trust and respect, and, most importantly, a shared desire to get the most out of a story idea. These are the foundations of the writer-editor relationship. Having worked extensively on both sides, I can tell you that when all three pillars are present, the relationship can be incredibly rewarding.

Keep writing!

Writing-Tip Wednesday: Why Do We Create?

I just reread my first post of the year, when I first discussed my weekly blogging plans, and my goals for the months to come. I closed the post with “Happy 2020. May it be your best year yet.”

How did that work out…?

This is likely my last post of the year, and my final Writing-Tip Wednesday post before I shift Wednesdays to a slightly broader format. It’s also a slightly longer post than usual; I hope you’ll stick with it. I have posted about a vast array of topics over the past fifty-one weeks, and all of them have dealt with creativity in one way or another. At times, the creative elements of my posts have been explicit and obvious; at other times, when discussing the business and the state of the market, the connections have been less clear. But always it comes back to the act of creating, the process of harnessing the imagination in order to produce… something.

Creativity is integral to who I am, to the life I lead. I consider myself fortunate beyond words in this regard. And I’m not just talking about writing. If you follow my blog or my social media, then you know that I am also an avid photographer and a longtime musician, and I’m passionate about all of my creative endeavors. But I do each of these things for different reasons, and I think this speaks to something all writers ought to consider.

Why do we create?

I like to tell people that I wrote my first book when I was six. It wasn’t much of a book — a few sheets of paper on which I had scrawled a story and scribbled illustrations, sandwiched between a couple of pieces of colored construction paper and bound with yellow yarn. But it was, to my mind, as much a book as all the titles on my shelves. All through my childhood, there was nothing I enjoyed more in school than creative writing. Any opportunity we were given to sit quietly and write was, for me, like the most glorious sort of recess.

In junior high, my classmates and I were assigned to keep a creative journal. For an entire semester, we were to write every night — or as close to it as we could manage — and we were free to write whatever we wanted. I still have mine. I did write every night. I wrote short stories and poems and my reflections on the world as I saw it. I LOVED keeping that journal.

All through high school and college, I wrote. I saw the world through a writer’s eyes. Always, my first thought upon seeing a sunset, or enjoying a meal, or even dealing with emotional problems, was “How would I write this?”

My love of storytelling, of the creative alchemy we perform when converting emotion and sensation into words, still drives me, challenges me, fills me with joy and satisfaction (when it’s not frustrating me and making me want to chuck my computer through a window).

But, of course, my writing is also my job, and I have to think about it as such. That’s fine. I am so lucky to be able earn money doing what I love; I can hardly complain. At this point, though, I write to publish. Anything I work on for any amount of time, I expect to sell. If I don’t, then that piece of writing has…failed in some respect. That sounds harsh, I know, but it’s true. It also sounds mercenary, and that, I fear, is unavoidable. I can be passionate about my work, and also want to make money off of it. I make no apologies for that.

I feel quite differently about my photography. I am, I believe, a very good photographer. I have spent years studying photography, teaching myself techniques, making myself see my surroundings with an artist’s eye. I was drawn to photography early in life, in part, I have to admit, out of jealousy. My older brother, Jim, is a renowned and immensely talented painter. He was a bit of prodigy — his talent emerged in his early teens and as passionate as I am about writing, that’s how he continues to be about visual art. I wanted to creative images, too, but I have never been able to draw. Oh, I tried. But I’m terrible. There’s no other way to put it.

When I was thirteen, I asked for a camera, thinking that perhaps photography would offer me a path to visual artistic expression. My early efforts didn’t amount to much, and eventually I stopped trying. About fifteen years ago, though, I decided to try again. I dedicated myself to learning how to shoot, how to see, how to frame. The results have been deeply satisfying. I have sold a few photos and I’ve had work in local galleries. But while I have been pleased by these moments of public attention, I mostly capture images for myself. Nancy and I recently enlarged and framed several of my best images and they are now gracing the walls of our home. I have also produced a coffee-table photo book that I shared with just a few friends and family members. And my computer’s screen saver is a slide show of my best images.

I get as much joy out of seeing my own images in my house, in that book, on my computer, as I have from any sale of a photo. To be honest, I took nearly as much pride in hanging those images as I have in selling a new novel. I do it for me, and that’s enough.

And I feel still another sort of love and pride for my music. I have been playing guitar for more than forty years. I have always been able to sing, and for a while, in elementary school and junior high, I was content to express that talent in school musicals. But at some point I figured out that playing guitar might attract the notice of girls. (As it turns out, guitars weren’t enough. I also needed charm, height, and good looks, none of which I possessed. But hey, I learned to play guitar.)

I still love to play — for myself, for Nancy, occasionally for and with friends. Playing for my girls when they were young was truly a joy. I’ve never been very good at writing songs. I tried. I wrote a very few decent tunes in college, but I had a couple of friends who wrote amazing music, and my inability to craft songs as good as theirs, and as good as I thought mine should be as well, frustrated me. At some point, I stopped trying. Today, most of my playing is fairly derivative. I hear a song I like and I teach myself to play it. It’s fun. I get to recreate songs I admire, either for a small audience or for me. The truth is, though, I’m not adding much to the world’s music. I’m just another guy learning to play another James Taylor tune.

And so I ask again, why do we create?

I create stories for my livelihood. I create photos that are utterly original, but only for my friends, family, and me. I create music in order to pay homage to something I love, and to entertain myself.

I have tried throughout this year to gear my writing tips to writers of every ability level and every aspiration. Some of you won’t be satisfied with your writing until you’ve published a story, or a novel, or a series, or a bunch of series. I get that.

Some of you write because you want to craft the best story you can, and if you publish it, great. If you don’t, if the only people who read it are your friends and family, that’s okay, too. The process itself is the point. Your goal is to create the best piece you can.

And some of you take great joy in writing fan fiction, in writing homages to characters and storylines that you admire and want to be part of in some way. That’s great, too.

There is no single right answer to “Why do we create?” No matter where you fall on the continuum of creativity I’m describing here, you can learn to be a better writer, you can take satisfaction in the act of creation, and you can engage in that alchemy I mentioned earlier.

Because there is something truly magical in creativity — in the simple act of harnessing the imagination — something that has nothing at all to do with money or reviews.

I wish you joy and inspiration in all your endeavors.

And, of course, keep writing.

Writing-Tip Wednesday: Ten Books You Should Read

Early in the year — even before the pandemic hit — I wrote a post in which I basically said that all writers should read. There are certain “rules” about the profession that are actually negotiable — writers don’t really HAVE to write every day; we don’t HAVE to outline our books to be successful; some people like to write to music while others need absolute silence.

The reading thing, however, as I said at the time, is about as close to an ironclad rule as I can think of. If we want to learn the tropes of whatever genre we write in, we have to read. If we want to learn the craft of storytelling, and continue to hone that skill over a lifetime, we have to read. If we want to be informed and culturally literate citizens of the world, we have to read.

But what should we read? As an author with many friends in the business, I find that making recommendations can be tricky. I don’t wish to insult any of my colleagues with sins of omission. But there are certain books that I have read and not only enjoyed, but learned from. That’s what I’m after in this post. The following books have taught me something about narrative, about conveying story and emotion, about crafting prose. There are some unusual, even quirky, choices here. That comes with the prerogative of writing on my own blog. I hope you find this list helpful, informative, even inspirational.

In no particular order…

The Fifth Season, by N.K. Jemisin. Okay, for starters, it’s just a great book and the start of a remarkable series, a deserving winner of the Hugo (which was actually awarded to all three books in the Broken Earth Trilogy). Her plotting is fabulous, her use of point of view innovative and striking. Jemisin has since been awarded a MacArthur Genius Grant. So, yeah, she basically rocks.

Slow River, by Nicola Griffith. This is an older novel, the 1996 winner of both the Nebula Award and the Lambda Literary Award. It’s a great story, and it makes use of point of view and voice so beautifully that I have used it for teaching on several occasions. Basically she uses three different voices for a single character, each representing different moments in her life. Brilliant.

The Lions of Al-Rassan, by Guy Gavriel Kay. Kay is probably my favorite fantasy writer, and in recent years he has become a good friend, so I’m bending my own rule here, including the work of someone I know well. But I was a fanboy way before we became friends, so… He does a lot of things very well in all his books, but the world building in this particular book is breathtaking. He borrows extensively from history — he does in most of his books — but he also constructs his worlds with the care and skill of a watchmaker.

A Wizard of Earthsea, by Ursula K. Le Guin. The entire Earthsea Trilogy is one of my all-time favorite works of fiction, but this first volume especially is masterful. It’s a relatively short work, and originally received less attention than it deserved because it was classified, somewhat patronizingly, as “children’s literature.” The worldbuilding is gorgeous, the storytelling simultaneously spare and rich, the prose understated but flawless. Even if you’ve read it, give it another look

Angle of Repose, by Wallace Stegner. The first of a couple of non-genre novels. Stegner was not only a terrific writer, but also a passionate, outspoken environmentalist and a chronicler, through his fiction, of the development of the American West. In 1972, Angle of Repose won the Pulitzer Prize for Fiction. It is a master class in narrative. He basically tells two stories at once, one set in the present, one in the past. He blends them beautifully. And his prose is golden.

Animal Dreams, by Barbara Kingsolver. Another exquisitely written novel of the American West. Kingsolver weaves together multiple narratives and employs several different points of view to tell her tale. It’s moving, sad, uplifting. Actually, writing about it makes me want to read it again…

Adventures in the Screen Trade, by William Goldman. William Goldman wrote The Princess Bride, and then adapted the novel for the screen. He wrote the scripts for Butch Cassidy and the Sundance Kid and All the President’s Men. He wrote Marathon Man, and then adapted it to the screen. And he wrote or adapted scripts for about twenty other movies you’ve heard of. In 1983, he published Adventures, which is part tell-all, part how-to. You don’t have to be an aspiring screen writer to learn from it. It is a treatise on creativity and the business of creation. It’s also entertaining as hell.

Five Seasons, by Roger Angell. Okay, this is, admittedly, a VERY quirky choice, but bear with me. Roger Angell, who recently turned 100 years old, is quite possibly the greatest baseball writer who has ever lived. He wrote regularly for The New Yorker from the 1960s through the first decade of this millennium. He has several collections of baseball essays, and Five Seasons is my personal favorite. But if you’re a baseball fan, you can’t go wrong with any of them — The Summer Game, Late Innings, Season Ticket, Once More Around the Park, Game Time. They’re all amazing. His descriptions of the game and the people he encounters are strikingly original and incredibly evocative. Even if you DON’T like baseball, you could learn from his work.

The Windup Girl, by Paolo Bacigalupi. Back to genre stuff for a moment. The Windup Girl won the Hugo and Nebula Awards in 2010, and it deserved them, along with every other honor it received. Terrific storytelling, powerful prose, mind-bending world building. This is the whole package.

Any collection of Nathaniel Hawthorne’s short fiction. Another quirky choice. Hawthorne is, I believe, one of the more underrated of American writers. He was writing speculative fiction a century before anyone knew what the hell that was. His stories are haunting, strange, and memorable. “Rappaccini’s Daughter” might be my favorite short story. By anyone. Ever.

And with that, I’ll end.

Except to say, as I did back in February, that to be a writer is, by necessity, to be a reader as well. That is one of the joys what we do.

So keep writing, and keep reading.

Writing-Tip Wednesday: Dialogue Attribution Revisited

So why am I revisiting the topic now?

The short answer is it’s Joshua Palmatier’s fault.

Maybe I should give you the long answer.

 

Back in the early spring — it feels like a hundred years ago now — I wrote a pair of Writing-Tip Wednesday posts about dialogue and dialogue attribution. The post about attribution was particularly involved and long, and, to my mind, was one of the best writing advice posts I wrote this whole year.

So why am I revisiting the topic now?

The short answer is it’s Joshua Palmatier’s fault.

Maybe I should give you the long answer.

I have just finished writing my short story for the DERELICT anthology, the collection of stories Joshua and I are co-editing for his imprint, Zombies Need Brains. That’s right: I’m editing the anthology (as David B. Coe) and writing a story for it as an anchor author (as D.B. Jackson). The story is set in my Thieftaker universe and it’s titled (for now) “The Wreck of the Sarah Mohr.”

Writing for an anthology I’m also editing is something I’ve done with the other anthologies I’ve edited for ZNB, and each year Joshua has been pleased with my stories, except with regard to my dialogue attribution. He doesn’t like dialogue tags — “he said,” “she asked,” etc. I mean, he really doesn’t like them. And so every year, he goes through my stories and marks a bunch of them that he’d like me to cut.

Fine.

But not this year. This year, with this story, I was determined to preempt his edits. As I said in my post back in April, I am not one of those writers/editors who feels that all writing tags ought to be cut. I believe good dialogue attribution demands a mix of simple attribution, use of mannerism, gesture, and description to indicate who is speaking, and a few lines of straight dialogue with no tags. (I do suggest you go back and read that attribution post from the spring.) But for this story, I tried to use as few tags as possible.

And I found that imposing this limitation improved my storytelling. I really hate it when Joshua is right, so this is hard for me to admit. But it’s the truth. In trying to avoid the use of direct dialogue tags, I had to find other ways to keep clear in my readers’ minds who is speaking at any given time. In part that meant finding different ways to describe what my characters are doing or feeling. That, though, can carry risks. Too much description of that sort can sound clunky, and overuse of character mannerisms can make them seem twitchy.

So, the other thing I did was trust my dialogue more. In effect, I allowed my characters to speak for themselves, and I trusted my reader to be able to follow the course of their interactions. Now, when I say I trusted my reader, I am quoting an old editor of mine who used to say that whenever he thought I was explaining too much. “Trust your reader to understand,” he would scrawl in the margin. And what he really meant was, “Trust yourself. You’ve done the work. You’ve introduced your characters and established your narrative. Trust in that work and stop slowing down to explain stuff.”

“Trust your reader” equals “Trust yourself.”

So with this story, I trusted myself.

Here is a quick sample from the story:

Kannice sat in the chair adjacent to his. “I didn’t expect to see you here so early.”

“I had a good day.”

Her eyes fell to his jaw, which, no doubt, had already begun to darken. Ethan meant to heal himself before entering the tavern.

“Why do all your good days consist of beatings at the hands of Sephira Pryce’s ruffians?”

He grinned, winced. The skin around the bruise felt tight and tender. “In fairness, not all of them do. You and I have passed some very pleasant days without laying eyes on Sephira or her toughs. Or anyone else, for that matter.”

A reluctant smile crept over her features. “You found the gems you were seeking.”

“Aye, and was paid handsomely for their return.”

“And now you have a bit of coin to spend on me?”

“On you, on my rent, on the excellent chowders served here at the Dowsing Rod.”

“Well, I’d like a bit more spent on me.” She pulled from her bodice a folded scrap of paper, and held it out for him. When he reached for it, she pulled it back beyond reach. “Promise me.”

His smile returned. “I promise that all the coin—” He frowned. “Or at least most of the coin I make as a result of whatever you’ve scrawled on that parchment you’re holding, will be spent on you.”

Eyes narrowed, she handed him the paper. He unfolded it and read what was written in her neat, slanted hand.

There is not a single dialogue tag in that exchange. Yet you should have been able to follow the entire conversation, knowing at all times who was speaking, and understanding as well the dynamics at play.

I would suggest that you give this a try as well. Write a scene, or a story, or a chapter, and try not to use a single direct dialogue tag. If you hate the way it comes out, so be it. But you might find, as I did, that it does unexpected things for your prose.

Look, I have not allowed Joshua to lure me to the dark side. I still believe there is a place for dialogue tags in our writing. And I do use a few in the course of this story. Nevertheless, in forcing myself to use as few of them as possible — to avoid “he said,” “she said,” “he asked,” “she asked,” whenever I could — I actually improved the flow of my story and made it more concise.

Which is good, because in spite of this I managed to go over the word limit just a little. I guess Joshua will ding me on that…

Keep writing!

Writing-Tip Wednesday: Holidays As Part of World Building

I have written about the holidays a good deal in the past few weeks, but I have yet to address holidays as a topic in a Writing-Tip Wednesday post.

Now, you’re first response to this might be, “Well, why would you?”

And my answer? “World building.”

Think about the holidays that mark our calendars. Christmas, Easter, Ramadan, Passover, Yom Kippur — these are events that reveal much about our faiths, about the histories and traditions of the religions that guide the lives of so many. Veterans Day, Thanksgiving, Labor Day, Memorial Day, the Fourth of July, Martin Luther King Jr. Day, Presidents’ Day — these holidays carry meaning for our secular history, showing who and what we as a culture and society value year after year. Even Halloween and Groundhog Day, which are not holidays in any real sense of the word, offer glimpses into a pagan past that a small but significant part of our population still honors with celebrations marking Beltane, Samhain, Candlemas, the Solstices and Equinoxes.

Every culture and country has its special days, and every one of those special days comes with a story. Which is why the worlds we create for our novels and short fiction also need to have annual observances. Celebrations of this sort are something people do. They are one way of perpetuating the social norms and cultural touchstones that create communal identity. Holidays at their core, are all about story, about history and faith and tradition. And, as it happens, world building is about precisely the same things.

Seeds of Betrayal, by David B. Coe Weavers of War, by David B. CoeFor the Winds of the Forelands series (Rules of Ascension, Seeds of Betrayal, Bonds of Vengeance, Shapers of Darkness, Weavers of War) , I created what is without a doubt the most complex “calendar” I’ve ever undertaken for any project. For those of you not familiar with the world, I’ll give a very brief description. The world has two moons, Ilias and Panya, the Lovers, who chase each other across the sky. Each turn (month) has one night when both moons are full (the Night of Two Moons) and one night when both moons are dark (Pitch Night). Each turn is also named for a god or goddess, and so each Night of Two Moons and each Pitch Night has a special meaning.

For example, Adriel’s Turn (roughly equivalent to our May), is named for the goddess of fertility. According to lore, a love consummated on the Night of Two Moons in her turn will last forever. A love consummated on Pitch Night will end in betrayal. Kebb’s Turn (roughly October) is named for the god of the hunt. People believe a successful hunt on the Night of Two Moons presages good hunting throughout the cold turns. Meat from a beast killed on Pitch Night is considered cursed and cannot be eaten. Each turn has similar legends, or in some cases actual phenomena: Pitch Night in Morna’s Turn (named for the goddess of thunder) is always a night of violent storms. The first killing frost in the Forelands almost always arrives on Pitch Night in Sivan’s Turn. Several Nights of Two Moons and several Pitch Nights are observed with prayer and/or gift giving.

These beliefs and traditions make for a much richer, more believable world. If my characters were to traipse through their year without any sort of holidays or occasions, readers might still be drawn in by the rest of my storytelling, but the world would feel flat, and far less interesting.

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)I did something similar for the Islevale Cycle novels (Time’s Children, Time’s Demon, Time’s Assassin). In this world there are two primary deities, Kheraya (female) and Sipar (male), and the calendar is structured around them. It begins with the spring equinox — Kheraya’s Emergence, a day and night of enhanced magickal power and sensuality. The spring months are known as Kheraya’s Stirring, Kheraya’s Waking, Kheraya’s Ascent. The summer solstice is called Kheraya Ascendent, a day of feasts, celebration, and gift-giving. This is followed by the hot months of summer: Kheraya’s Descent, Fading, and Settling.

Sipar’s Emergence coincides with the autumn equinox, the pivot of the year, another day and night of sensuality and enhanced power. And then the pattern of the first half of the year repeats itself — Sipar’s Stirring, Sipar’s Waking, Sipar’s Ascent. These cooler months culminate in the solstice, called Sipar Ascendent, a day of fasting and contemplation. Finally, the year ends with the winter months: his Descent, Fading, and Settling.

In part, of course, I need a calendar for my worlds in order to organize my story. The Forelands books were sprawling and complex, with multiple narrative threads and point of view characters. I had to have a detailed calendar that allowed me to track all the stories and people. And with the Islevale books, which added time travel to the mix, I REALLY needed to know where and when I was in every chapter and on every page.

But my creative work on these calendars went far beyond what I would have required had I simply been interested in a utilitarian time structure. I wanted something that would enhance my storytelling, that would give my readers insights into these worlds and the people who inhabit them. Yes, they’re complex. That’s the fun part! That’s what made this element of my world building so exciting for me.

So as you think about the worlds you’re building, consider not only geography and climate, history and religion, weaponry and food. Think about holidays as well. Create a calendar that is completely endemic to your world. And then show your readers glimpses of it. You don’t have to let them see every detail. Likely that would be too much. It would drown out your story. Give your readers just enough to hint at all the great work you’ve done in the background. And take pride in knowing that you have taken one more step toward crafting a fully realized, intricate, living, breathing world.

Keep writing!

Writing-Tip Wednesday: Call For Stories, and Submission Advice Revisited!

I am co-editing a new Zombies Need Brains anthology with my friend, Joshua Palmatier, who is the founder and owner of Zombies Need Brains. Joshua is co-editing all three of the ZNB anthologies this year, which to my mind is totally nuts, but good for him.

The theme and title of our project for this year is DERELICT, and if you’re a writer, you should consider submitting. We are looking for stories about derelict ships (seafaring ships, space ships, even a good story about a derelict bus or truck or car could find its way into the collection). The stories should be speculative fiction (SF, fantasy, or horror) and they should be about 2,500-7,500 words long, though REALLY good stories that are shorter or a bit longer will be considered. You can find the guidelines for all three of this year’s anthologies at the ZNB website. ALWAYS read the GLs before submitting to any market.

With stories already arriving in good numbers, and the call for stories open until December 31st, I thought I would revisit some of the short fiction submission advice I offered earlier this year and late last year.

Galactic Stew, edited by David B. Coe and Joshua B. PalmatierAnd I’ll start with this: Joshua and I are generous readers. We will read an entire story, even when it’s pretty clear halfway in (or a quarter in…) that the story probably won’t make the cut. Your goal as a writer is to sell us a story, obviously. But really your goal is to make us consider your story on your terms. Here’s what I mean by that: We are expecting to get somewhere between 300 and 400 submissions, for a total of 6 or 7 slots. (Last year, for GALACTIC STEW, we received 409 and selected 7.) Read those sentences again; I’ll wait.

We have a lot of stories to read, and while we are eager to be blown away by something really good, we are also looking for reasons to reduce our pile of submissions to be read. If you send us a manuscript that doesn’t follow the theme, or that doesn’t follow the submission guidelines, or that is filled with typos and misspellings and grammatical issues, we are probably going to reject your story and move right on to the next. That’s just fact. So, you want to get all of that stuff right, so we can consider your story solely on its merits — your terms.

Now, it may be that your story is good but not as good as others, or it might be good but too similar to others we’ve read. We’ll reject stories, even fine ones, for a number of reasons. But by getting the simple stuff right, by turning in a solid, clean, professionally presented manuscript, you give yourself a better chance.

With that in mind…

— Read and follow the guidelines. Follow the formatting to the letter. There is nothing that bothers me more than being in the middle of a 10 hour day of reading slush and getting a single-spaced manuscript that I then have to format myself. In the same way, if the GLs say the story should be no longer than 7,500 words, don’t send us something that’s 10,000. Either edit it down to the word limit or submit something else.

— Edit and polish your story. Proofread it and then proofread it AGAIN. Don’t be in such a rush to get the story out that you neglect to get rid of that typo on page 6 or three instances of “your” that should have been “you’re.” Take pride in your work. Be professional.

— Pay attention to and follow the theme. Again, we’re looking for stories about derelict ships. That doesn’t mean we want a story in which a derelict is mentioned. The ship should be the essential element of the narrative. Without the derelict, your story should fall apart. Think of it like the instructions on a cooking show: “Make our theme the star of your dish…”

— Keep in mind the basic principles of good storytelling. A successful story has conflict, emotion, tension. Characters should be impacted by what takes place. If you have trouble identifying the protagonist and antagonist of your story, it may be that you have more work to do.

— This piece of advice is one I heard Joshua give at a conference last year: Chances are your first idea won’t be your best idea. Sometimes the first idea that comes to us is the one everyone will think of. A bit more digging and thinking might produce an idea that is more original and innovative. And that may well give you a better chance of making it into the anthology. Now, I will add that now and then, the first idea IS the best. But more often than not, a bit of thought and patience will be rewarded.

— Most important, understand that a rejection from this anthology is NOT a judgment on your ability as a writer, or even on the quality of your story. Remember those numbers I gave you earlier: 300-400 submissions for 6-7 slots. Our anthology is harder to get into than Harvard. We will absolutely be rejecting outstanding stories. That’s inevitable. So don’t take it too hard. Rejections are part of being a writer. View them as a step in a longer negotiation. If your story is rejected, take ten minutes to cry over it. Have a beer or a glass of wine or a cup of hot tea. And then figure out where you’re going to send the story next.

Best of luck, and keep writing!

Monday Musings: Our New Game Nights

About a month ago, Nancy and I decided that we had been watching too much television during our evenings together, and that we needed something else to pass the time in this age of Covid and a world gone mad.

If you’re my friend on Facebook, you might have seen my post asking for advice on fun games we might play. We had a lot of recommendations, all of them helpful, some of them quite amusing. We had in mind something cooperative and immersive, and after a bunch of searching, and reading reviews and descriptions on line, we settled on Gloomhaven: Jaws of the Lion. This is part of the Gloomhaven family of games from Cephalofair Games, but it is both easier to learn and far less expensive than the full Gloomhaven.

Gloomhaven JOTL BoardWe received the game about three weeks ago, and have been playing more and more in the days since. Even with the parameters streamlined and simplified from Gloomhaven, Jaws of the Lion is very complicated. Our first night with the game all we did was read instructions, sort the pieces and cards, and get acquainted with the broad outlines of play and process. The game is played out over a couple of dozen scenarios, one more complex and difficult than the last. We battle monsters, seek treasure, solve problems, and explore this imaginative world, all the while working together rather than in competition.

Those who have played Dungeons and Dragons will find much in the game that feels familiar. It’s basically a board game built around the concept of D&D. I was never a gamer — I came to fantasy through fiction rather than gaming — and so this is all fairly new to me. The same is true for Nancy.

There are four characters in the game, each with unique talents and abilities, weaknesses and strengths. Obviously, since it’s just the two of us, we’re only using two of the four, and already we’re planning to finish this campaign and then start over using the other two characters. After that, we might start again, with her playing one of my characters and me playing one of hers. Each iteration of the game will be different, even if the initial set-ups for each scenario are the same.

Generally we play in the evenings, while sipping wine or whisky. Early on, we completed a scenario, or most of one, in a single night. We’re only on scenario six now, but already we know that we won’t be finishing our future scenarios so quickly. That’s fine. We spend a lot of time laughing, a LOT of time discussing strategy. Sometimes, in the middle of cooking dinner, one of us will suddenly have a thought about how we might handle an upcoming battle, or what new magical items we ought to get the next time our characters earn some gold. We’re having a lot of fun.

Gloomhaven may or may not be your thing. Frankly, it doesn’t matter. We could just as easily have chosen some other game, or decided to read a book to each other (something we’ve done before), or even found a new television series to binge. The important thing, of course, is the time together, the companionship. Nancy works hard, and despite the jokes I sometimes make about the leisurely life of the writer, I do, too. Our weeks are full, our weekday evenings a bit too rushed. So on weekends, we make time for each other: for walks, for watching a bit of Sunday morning soccer, for cooking fun meals and making the occasional interesting cocktail. And yes, for going to an imaginary world to fight monsters and find treasure.

Wishing you a wonderful week!